AI Insights · Timothy · July 2024
Top 5 Shooter Games on Android in Slovakia: Q2 2024 Performance
Discover the performance of the top 5 shooter games on Android in Slovakia during Q2 2024, including key trends in downloads, revenue, and weekly active users.
The second quarter of 2024 saw notable changes in the performance of the top 5 shooter games on the Android platform in Slovakia. Here’s a detailed look at the trends in downloads, revenue, and weekly active users for these popular titles, based on data from Sensor Tower.
Village City Life Building from RabbitStudio had an interesting quarter with its downloads fluctuating but showing a significant spike towards the end. Downloads ranged from 786 to 1.6K, peaking in the last week of June. Weekly active users saw a steady increase, beginning at 29.2K and ending at 32.4K by the end of the quarter.
Frontline Heroes: WW2 Warfare, released by Homa, demonstrated a rapid growth in both downloads and weekly active users. Downloads started at just 5 in early April but surged to 1.7K in mid-May, before stabilizing around 710 by the end of June. Active users mirrored this trend, rising from 34 in early April to a peak of 4.7K in mid-June, and then slightly dropping to 4.1K.
Animal Hunter: Wild Shooting by Evo Games experienced a consistent performance. Downloads ranged from 544 to 1K, with a noticeable peak in early June. Weekly active users showed a steady increase from 8.6K to nearly 11.6K, indicating a growing player base throughout the quarter.
PUBG MOBILE from Level Infinite, a long-standing favorite, maintained stable downloads between 450 and 750. Revenue fluctuated between $3.2K and $8.8K, peaking in early April. Weekly active users remained robust, starting at 30.6K and ending at 30.2K, with a slight dip mid-quarter.
Pure Sniper: Gun Shooter Games by Miniclip.com had a varied quarter in terms of downloads, ranging from 442 to 864, with a peak in mid-June. Revenue was relatively low, fluctuating between $24 and $114. Weekly active users started at 1.4K, dipped to around 1K, and then rose again to 1.5K by the end of the quarter.
For more detailed insights and data on the performance of these games and more, visit Sensor Tower.